﻿using Config;

namespace StudentAgeSaveEditor.GameData.Effect
{
    public class EffectorChangeAttr : Effector
    {
        private int subType;

        private int subType2;

        private int attrId;

        private int attrId2;

        private float value;

        private float value2;

        private float value3;

        private int skillId;

        private int personalityId;

        private int subType3;

        private float finalValue;


     
    }
}
